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games-msg - 2/13/08

 

Medieval board games. Rules. References.

 

NOTE: See also the files: games-cards-msg, games-SCA-msg, golf-msg, sports-msg, cloved-fruit-msg, darts-msg, Tarot-Crd-Ruls-art, T-H-Dreidel-art.

 

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NOTICE -

 

This file is a collection of various messages having a common theme that I  have collected from my reading of the various computer networks. Some messages date back to 1989, some may be as recent as yesterday.

 

This file is part of a collection of files called Stefan's Florilegium. These files are available on the Internet at: http://www.florilegium.org

 

I  have done  a limited amount  of  editing. Messages having to do  with separate topics  were sometimes split into different files and sometimes extraneous information was removed. For instance, the  message IDs  were removed to save space and remove clutter.

 

The comments made in these messages are not necessarily my viewpoints. I make  no claims  as  to the accuracy  of  the information  given by the individual authors.

 

Please  respect the time  and  efforts of  those who have written  these messages. The  copyright status  of these messages  is  unclear at this time. If  information  is  published  from  these  messages, please give credit to the originator(s).

 

Thank you,

    Mark S. Harris                  AKA:  THLord Stefan li Rous

                                          Stefan at florilegium.org

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From: jmike at asylum.SF.CA.US (J. Michael Hammond)

Date: 29 May 90 16:18:40 GMT

Organization: The Asylum; Belmont, CA

Newsgroups: rec.org.sca

 

Greetings to milady Awilda and all others interested in organizing

celebrations of the King of Games!  I crave your indulgence as I throw

in my two farthings' worth from my perspective as a certified

tournament director in the United States Chess Federation.

 

The first important question to resolve is what *exact* versions of

period chess do you want to support?  I have seen articles and spoken

with players who have some somewhat suspect opinions as to valid forms

of the game.  I recommend the source "A History of Chess" by Murray.

It is a great big 900-pager, copyright 1913, and is still available

through U.S. Chess.  Their catalog number is C905MH, their price is

$39.95 (but well worth it), and their phone number is (800) 388-KING.

I believe the book is also available through other mail-order houses

but do not have any other information at hand.  {I hope I'm not

breaking netiquette with this endorsement; I make no kickback

thereby.}

 

Damiano della Greccia

 

 

From: mfy at sli.com (Mike Yoder)

Date: 1 Jun 90 16:07:44 GMT

Organization: Software Leverage, Inc., Arlington, MA

 

Llwyd ap Tentor of Myrkdfaellin asks:

 

>Interesting....  I wonder what real chess pieces were made out of at first??

 

Some existing chess sets from period with descriptions follow.  The heights

given are those of the Kings unless otherwise stated. These are all from

_Chess Sets_ by F. Lanier Graham.

 

Arabic, 8th-9th C. bone, 1 9/16".

Persian (Nishapur), early 9th C. ivory, some stained green, 1 3/8".

Arabic, 9th-10th C. wood turned on a lathe.

Nordic, 9th-10th C. ivory, 2 5/16".

Spanish-Arabic(?), 10th C.(?) carved and plain rock crystal, 2 3/4".

Anglo-Saxon bishop, 10th C. whalebone, 4 1/8".

Nordic bishop, 10th-11th C. hartshorn, 3 1/8".

German bishop (Cologne), 12th C. ivory, 1 3/4".

Southern Italian, c.1100 ivory, 2 11/16".

French(?) queen, 11th-12th C. ivory, 3 7/16".

Scandinavian or Anglo-Saxon, c.1200 walrus bone, 4".

Southern Italian vizier (queen), late 11th C. ivory painted red, 4 13/16".

Southern Italian pawn, late 11th C. gilded ivory, 3".

Danish(?) rook (guard), 12th C. hartshorn, 1 5/8".

Arabic, 13th C.(?) rock crystal and smoky topaz with gold foil setting.

Danish or German bishop, 13th C. walrus bone, 2 1/4".

Nordic bishop and knight, 13th C. bone, 1 7/16".

German knight, 14th C. ivory or hartshorn, 3 11/16".

Scandinavian, 14th C. bone turned on lathe, 2 15/16". The design of the set

    was almost entirely based on the physical requirements of lathe turning.

Burgundian, late 14th-early 15th C. rock crystal and smoky quartz with silver

    gilt setting, 2 5/16".

German bishop(?), early 16th C. limewood, 4 1/8".

--

    Franz Joder von Joderhuebel (Michael F. Yoder) [...uunet!sli!mfy]

 

 

From: karplus at TURTLE.UCSC.EDU (Kevin Karplus)

Date: 19 Jun 90 00:17:10 GMT

Organization: Society for Creative Anachronism

Newsgroups: rec.org.sca

 

Some evidence for dice chess:

 

From "A Short History of Chess" by Harold J. R. Murray (written 1917,

copyright 1963, Oxford University Press). This is not an abridgement

of his 900-page "history of Chess", but a separate work.  I'll have to

look up the longer work later.

 

p29.  

        It is probable that the first Italian players often played

        chess with the help of the dice, an evil habit that lasted

        in Europe into the thirteenth century.

 

(Note the bias of a modern chess player against games of chance.)

No indication is given in this source of HOW dice were used in chess.

 

Knud Kaukinen                   Kevin Karplus

inactive in the West            teaching at UC Santa Cruz

                                karplus at ce.ucsc.edu

 

                  

From: BOYDJ at QUCDN.QUEENSU.CA (Jeff Boyd)

Date: 27 Nov 90 18:46:00 GMT

 

Responding to Matt Stum's questions ...

 

There are several (very similar) variants to this game, the most common

name being "Tablut". Board sizes range from 9x9 to 25x25 (of the ones

I've seen or read about). Some answers to your questions:

 

1)  In some variants, the game is OVER when the king reaches the edge of

    the board :-). The more challenging version has the king needing to

    reach a corner, and in this case trapping against the edge is a win.

    This is sufficient, the sole objective is to trap the king; the

    king's protectors may still be running rampant.

 

2)  You can't capture more than one warrior at once. Adjacent warriors of

    the same colour are thus safe from capture (adjacency is either

    vertical or horizontal, not diagonal).

 

Goffrid the Obtuse

Greyfells, Barony of Skraeling Althing, Midrealm

 

Jeff Boyd, BOYDJ at QUCDN.QueensU.CA

Department of Mathematics and Statistics

Queen's University (Northern Center for Studies in Pretentiousness)

Canada

 

 

From: zebee at ucs.adelaide.edu.au (Zebee Johnstone)

Date: 16 Nov 91 00:07:25 GMT

Organization: Information Technology Division, The University of Adelaide, AUSTRALIA

 

grm+ at andrew.cmu.edu (Gretchen Miller) writes:

>I've recently started looking into period games, both atheletic and

>otherwise.  Unfortunately, aside from "The Compleat Gamester", which is

>about 20 years out of period, and a few mentions of football, bowling,

>tennis, and various card and dice games, I have been able to find very

>little.

 

I have a translation of a Hungarian book.

 

Fun and Games in Old Europe, by W.Endrei and L.Zolnay.

published by Corvina.

 

ISBN 963 13 2386 2

C 1986

printed in Hungary 1988.  

 

Back flap has "orders to

Kultura

Budapest 62

P.O.B 149

H-1389

 

I found it remaindered by who knows what devious route!

 

Selfran

----------------------------------------------------------------------

        Zebee Johnstone          |      

     Adelaide City Council       |  Motorcycles are like peanuts -

   zebee at itd.adelaide.edu.au     |   who can stop at just one?

 

 

From: rkister at lonestar.utsa.edu (Robert F. Kister)

Date: 18 Nov 91 22:56:43 GMT

Organization: University of Texas at San Antonio

 

Heilsa! Greetings come from Gunnora Hallakarva, writing in the Barony of

Bjornsborg, Ansteorra, to Margaret Macdubhsidhe.

 

At the risk of starting to look like the "Viking Answer Lady", I've been

doing some games research in preparation for constructing a series of Tafl

games. My bibliography includes some listings that will be of help to you.

As a suggestion, look for books on games in public libraries, or college

libraries only if they have a Child Development of Education department. In

general, the public library (and/or InterLibrary Loan) is your best bet.

 

Murray, H.J.R. _A History of Board-Games Other than Chess_. Oxford. 1952;

    New York: Hacker Art Books. 1978.

 

Murray, H.J.R. "The Medieval Games of Tables." _Medium Aevum_. 10:2 (1941)

    pp. 57-69.

 

Bell, R.C. _Board and Table Games from Many Civilizations_. 2 vols. London:

    Oxford U.P. 1960, 1969.

 

Botermans, Jack, Tony Burrett, Pieter van Delft and Carla van Splunterer.

    _The World of Games_. New York: Facts on File. 1989.

 

Murray's books are absolutely exhaustive, and give copious historical notes.

Bell is very similar, although not so comprehensive, while Botermans et. al.

is illustrated with great color photos of reconstructed game boards.

 

Gunnora Hallakarva

c/o Christie Ward

 

 

From: mfy at sli.com (Mike Yoder)

Date: 18 Nov 91 19:11:38 GMT

Organization: Software Leverage, Inc., Arlington, Ma.

 

Good day to all, gentles.  The following material is probably only of interest

to chess mavens; it describes the rules to be used for the chess matches in the Carolingian Challenge III (sometimes called Duello).  It is the result of

research done at the behest of Danulf Donaldson (he, as the autocrat, asked me

to look into period chess rules).

 

One gentle spoke recently of investigating period games. In any such endeavor

it is probably best to divide games into chess and all others -- Murray opined

that the literature of chess probably exceeded that of all other games

combined, and it would be difficult to gainsay him.  For chess itself, Murray's

massive tome contains extensive quotations from period sources (in various

languages), and problems from period collections.  I have leaned on it heavily

in producing the following; a full bibliography is at the end.

 

                PERIOD AND MODERN CHESS RULES

 

"Others may talk of the Round Table with its fifty knights, but I greatly

prefer the Square Table with only four knights." -- Fiske

 

Although it is often said that medieval chess and modern chess are very

different in character, this statement is somewhat misleading in the context of the Society because it creates the impression that modern chess rules are out of period.  The statement is true, but "period" goes beyond the traditional end of the medieval era by some hundred and fifty years; what fails to be "medieval" may still be period.

 

Consider then the question, "What is the closest period equivalent to modern

chess?".  The answer is, for all practical purposes, "modern chess."

 

There was, to be sure, much more variation in chess rules within period than

there is now; but the mainstream pretty rapidly converged to a set of rules

which has not changed significantly in more than four hundred years.

 

The transition from the old chess to the new was quick wherever the latter

sprang up: this can be measured by the rapidity with which terms to distinguish the two forms vanish.  In all cases, the new game very quickly just becomes "chess" with no modifiers; during the transition period it is typically named by a term which translates as "queen's chess" or "chess of the furious queen." This refers to the fact that the queen in the old rules was a very weak piece, whereas the new queen "In a straight line spreads her destruction wide, / To left or right, behind, astride."  (Hmm, reminds me of a lady I knew...)

 

The traditional date for the start of the transition from the old to the new

chess is 1475, but this is a rather arbitrary choice, and Murray thinks it too

early by about a decade.  The oldest surviving book dealing with practical

play, Lucena's text of 1497 (probably), describes both forms.  Luis Ramirez

Lucena was a young student in Salamanca at the time.

 

In any case, those of you who have worried that modern chess is out of period

can relax.  For all practical purposes, modern chess is period.

 

*Timed* chess matches, on the other hand, aren't period as far as is known.

They are a practical necessity for completing large tournaments in less than a

day, however.  Time limits were introduced about the middle of the 19th

century, but the penalty imposed was often a monetary fine rather than the loss of the game!  Sandglasses were used initially, but in the 1880s were replaced by clocks.

 

Living chess is recorded as far back as the 15th century; frequently the moves

of the game are determined beforehand, but I do not know whether this occurred

in period.  According to legend, such a game was played in 1454 in Marostica

(situated between Venice and Lake Garda) for the hand of a lady.

 

                THE DUELLO RULES, AFTER RUY LOPEZ

 

These rules are the same as modern rules, except that (1) en passant capture is forbidden if it gives discovered check; (2) there is no "draw by 3 repetitions" rule; (3) there are no exceptions to the 50-move rule in which more than 50 moves are permitted before a draw can be claimed.  (It may surprise some to learn that the 50-move rule is period.  But it is derived from a 70-move rule used in its predecessor, Shatranj; and Lopez may be responsible for reducing the number, since he argues that 50 moves are sufficient.)

 

In addition, it is not true that white always moves first; in period it was

typical to choose lots both for move and for color, and at some point the black pieces came to be considered lucky.  (I do not know if this was within period.) The modern custom came about from a suggestion by G. Walker in 1835 that the player who lost first move should get the black pieces as compensation.  For the Duello I will use the rule that the person who has second move may choose their pieces' color.

 

                ON RUY LOPEZ

 

Ruy Lopez de Segura (his last name is pronounced Lopeth) was a Spanish priest

from Zafra, Badajoz; he is commonly reputed to have become a bishop, but in

fact he merely sought this post without achieving it.  His _Libro de la

invencion liberal y arte del juego del Axedrez_ (Alcala, 1561) was to prove of

great importance in the development of chess.

 

In a tournament played in the court of Philip II of Spain in 1574-5, Ruy Lopez

and Alfonso Ceron (reputedly Lopez' equal) were defeated by Leonardo Di Bona da Cutri of Calabria and Giulio Cesare Polerio.  (This is the first documented

chess competition.)

 

Reuben Fine calls Lopez' book "hardly worth much by modern standards" and makes a convincing case for this assessment.

 

                BIBLIOGRAPHY

 

The following works, except for Chernev's _Companion_, each contain at least

some information on period chess or chessboards.  The _Companion_ is the source for the quote from Fiske, who wrote on the history of chess, particularly in Iceland.  Murray's work is virtually a necessity for anyone who would study the history of chess.

 

_The World's Great Chess Games_: Ed. by Reuben Fine; Crown Publishers, New

York, 1951.

 

Andy Soltis, _Chess to Enjoy_, Stein and Day, New York, 1978.

 

Alex Hammond, _The Book of Chessmen_, William Morrow and Company, New York.

 

Irving Chernev, _The Chess Companion_, Simon and Schuster.

 

F. Lanier Graham, _Chess Sets_, Studio Vista Ltd., London.

 

David Hooper and Kenneth Whyld, _The Oxford Companion to Chess_, Oxford

University Press.

 

H. J. R. Murray, _A History of Chess_, Benjamin Press, Northampton, Mass.

--

  Franz Joder von Joderhuebel (Michael F. Yoder) [...uunet!sli!mfy]

 

 

From: rkister at lonestar.utsa.edu (Robert F. Kister)

Date: 26 Nov 91 01:37:17 GMT

Organization: University of Texas at San Antonio

 

Greetings to Fiacha from Gunnora Hallakarva:

 

Just as a note, Linnaeus was travelling in Finland, but the Tablut

game he describes belongs not to the Suominen, but to the Lapps. They still

play it even today.

 

Sources for this game:

 

The best is H.J.R. Murray's _Board Games Other than Chess_ (full bibliographic

    info was given in my reply about board games). Murray discusses all the

    "Tafl" group of games, including Tablut, Alea Evangelii/Hnefatafl,

    Tawlbrwdd, etc.

 

Difficult (but possible) to obtain is D. Willard Fiske's Victorian treatise

    on _Chess in the Icelandic Sagas_. It does contain amazing amounts of

    information from the sagas which applies to hnefatafl, but incorrectly

    assumes that the game so described is draughts or backgammon.

 

Alea evangelli: the complete description, in both Latin and in English

    translation is to be found in Henry Armitage's _The Time of St. Dunstan_.

    The Alea passage is a complex correspondence of the gospels, such as was

    a favorite philosophical diversion of the clerical scholars of the day.

    If you know the rules of hnefatafl already, it makes sense, but no one

    could easily reconstruct the rules from the description as given.

 

Some of the other sources I listed in my board games note also describe

these games. I'm currently (among my other projects) working on a set with

the pieces carved of ivory nut (I'd use walrus ivory if I could amputate my

conscience).

 

::GUNNORA::

 

 

Subject: Period games and magic_

Date: 10 Feb 92

From: salley at niktow.canisius.edu (David Salley)

Newsgroups: rec.org.sca

Organization: Canisius College, Buffalo NY. 14208

 

Margaret Macdubhsidhe writes:

> I've recently started looking into period games, both atheletic and

> otherwise.  Unfortunately, aside from "The Compleat Gamester", which is

> about 20 years out of period, and a few mentions of football, bowling,

> tennis, and various card and dice games, I have been able to find very

> little.  Besides Master Samalluh's (please pardon the mangled spelling) book,

> does anyone know of any good secondary or primary sources for games

> descriptions?  Is anyone else researching card, dice and athletic games

> (outside of tourney/fencing/martial arts)?  Want to share

> research/ideas/sources?

 

Duncan MacLeod writes:

> I am also looking for period sources for slight of hand magic, Both of these

> requests are for children who are trying their best to be patient, so

> swiftness of response would be much appreciated!

 

Actual period sources are rare, I only know of one:

      _The Art of Iugling [Juggling] or Legerdemaine_ by Samuel Rid, to be

sold by him in his shop in London, 1612.  To get this manuscript, go to a

University with a _U.S. Govt. Doc. Microfilm Collection_ and ask for Reel 971,

Cat# 21027, Pr 1121.U6, MiU F63-378.  Grainy photocopies of microfilm of

nearly illegible blackletter calligraphy of Old English grammar and spelling

make this difficult reading, but it's worth the effort.

 

Some very scholarly secondary sources include:

      _Medieval Games_ by Salamallah the Corpulent, Raymond's Quiet Press

ISBN 0-943228-03-4,$10.00.  I've also managed to track down about 3/4 of the

books he lists in the Bibliography.  Among them, I'd recommend the following

two:

 

      _Traditional Games of England, Scotland and Ireland_ by Alice Gomme,

pub. London 1894. in 2 vol.  Normally, I avoid Victorian books as the

scholarship usually tends to be nearly non-existant. These books however,

are very well researched.  I can't quote a price or ISBN, because I don't

own them.  

 

      _Board and Table Games from Many Civilizations_ by Richard C. Bell,

Dover Pub., ISBN 0-486-23855-5, $6.50.  My edition is "revised edition - two

volumes bound as one" which makes it a bit confusing as the sequence goes;

table of contents, text, bibliography, index, table of contents, text, biblio-

graphy, index.

 

Some additional books:

      _Games of the World: How to Make Them, How to Play Them, How They

Came to Be_  edited by Frederic V. Grunfeld, Holt Rinehart & Winston Pub,

ISBN 0-03-015261-5.  My copy doesn't have the price listed on it.  Richard

Bell (see listing above) is listed as one of the consultants for the book.

The book is documented to the nth degree with photographs of museum pieces

and medieval manuscripts.  Instructions on building boards and playing pieces

are well written, well diagrammed and often photographed in intermediate stages

of construction.  Games are categorized into: Board & Table Games, Street &

Playground Games, Field & Forest Games, Party & Festival Games, & Puzzles,

Tricks & Stunts.  Additionally the table of contents has cross-indexed each

game for: Indoor or Outdoor; Solo, Pair or Group; Mental, Physical or Chance;