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games-cards-msg - 2/27/08

 

Period card games and card decks.

 

NOTE: See also the files: games-msg, darts-msg, games-SCA-msg, golf-msg, sports-msg, cloved-fruit-msg, child-gam-msg, Tarot-Crd-Ruls-art.

 

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NOTICE -

 

This file is a collection of various messages having a common theme that I  have collected from my reading of the various computer networks. Some messages date back to 1989, some may be as recent as yesterday.

 

This file is part of a collection of files called Stefan's Florilegium. These files are available on the Internet at: http://www.florilegium.org

 

I  have done  a limited amount  of  editing. Messages having to do  with separate topics  were sometimes split into different files and sometimes extraneous information was removed. For instance, the  message IDs  were removed to save space and remove clutter.

 

The comments made in these messages are not necessarily my viewpoints. I make  no claims  as  to the accuracy  of  the information  given by the individual authors.

 

Please  respect the time  and  efforts of  those who have written  these messages. The  copyright status  of these messages  is  unclear at this time. If  information  is  published  from  these  messages, please give credit to the originator(s).

 

Thank you,

    Mark S. Harris                  AKA:  THLord Stefan li Rous

                                          Stefan at florilegium.org

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From: mfy at sli.com (Mike Yoder)

Date: 24 Feb 91 03:08:23 GMT

Organization: Software Leverage, Inc. Arlington, Ma

 

From the bibiography in Stuart R. Kaplan's _Tarot Classic_:

 

"Marcolini, Francesco.  _Le Sorti di Francesco Marcolini da Forli, intitulate

Giardino di Pensieri, allo Illustrissimo Signore Hercole Estense, Duca di

Ferrar_.  Venice. 1540.  Illustrated.  Text in Italian.

    One of the earliest known books employing cards for divination.  Contains

    99 woodcuts.  Depicts the suit of deniers.  Questions are answered

    depending upon a kind of oracular triplet to which one is directed based

    upon the drawing of one or two cards.  A second edition was published in

    1550."

 

After that there is a gap of two and a quarter centuries to the next

reference, which is the origin of the modern Tarot reading methods:

 

"Court de Gebilin, Antoine. _Le Monde Primitif, analyse' et compare' avec le

monde moderne_. ... Paris 1775 to 1784.  Nine volumes. Text in French."

 

(The ticks after "analyse" and "compare" should be over the final E's.)

Various card decks existed in period, some of which contained 78 cards divided

into 4 14-card suits and 22 trumps including the Fool. The earliest evidence

cited in Kaplan is "from a handwritten treatise presently in the collection of

the British Museum in London" by a German monk named Johannes, writing at

Brefeld, Switzerland.  He says "a game called the game of cards (ludus

cartarum) has come to us in this year 1377" but he professes ignorance as to

when it was invented, where and by whom.  He says that "there are kings,

queens, chief nobles and common people" and that men "paint the cards in

different manners, and play with them in one way or another.  For the common

form, and as it came to us: four kings are depicted on four cards, each of

whom sits on a royal throne, and each holds a sign in his hand."

 

    Franz Joder von Joderhuebel (Michael F. Yoder) [...uunet!sli!mfy]

 

The soul's Rialto hath its merchandise.

-- Elizabeth Barrett Browning, _Sonnets From the Portuguese_, sonnet XIX.

 

 

From: haslock at oleum.zso.dec.com (Nigel Haslock)

Newsgroups: rec.org.sca

Subject: Re: Horde Info

Date: 6 Jan 1994 21:18:08 GMT

Organization: Digital Equipment Corporation

 

Greetings from Fiacha,

 

R.C.Bell has written about Mahjongg more than once. I don't have his work on

hand but he says something like. "'bork' first records Mahjong in the late 19th

century. In the absence of any other written reference to the game I assume

that it is a recent invention". He describes various other Chinese 'domino' type

games and card garms, so it isn't as if the Chinese only started recording games

in the 19th century.

 

A book on card games (the definitive work on tarot cards whose title I forget)

noted the existance of card games in China as early as the tenth century. These

had suits virtually identical to those of mahjong tiles, but more of them.

Either the author or myself concluded that mahjong is a late derivative of one

of the early card games with a presumed late  date for the conversion of the

cards to tiles.

 

Basically, we have some knowledge of period chinese games that does not mention

mahjong so it is reasonable to assume that mahjong is post period.

 

      Fiacha, Kingdom Gamesmaster for AnTir

      haslock at zso.dec.com

 

 

Newsgroups: rec.org.sca

From: a-mikem at ac.tandem.com (mckay_michael)

Subject: Re: Referance Help on Cards

Organization: Atalla Corporation - San Jose, CA.

Date: Tue, 28 Mar 1995 19:38:22 GMT

 

In article <3l54gs$7v3 at newsbf02.news.aol.com> lordstyx at aol.com (Lord Styx) writes:

>I am trying to find the origons of the card Deck. I have been told it came

>from the tarot deck, I would like to be able to find out can anyone steer

>me in the right direction. What books I might look in to find this

>information, I would like to find the first recored card deck, and it's use.

>Alaric Wolfgang Von Mellenthin

 

    Basically, the first mention of cards in Europe are Dutch in 1371.  Cards

started in Spain and Italy (many arguments about who was first).  Although

card suits flucutated quite a bit during the early period, most of the

national suits were standardized within SCA period (note that many countries

have their own standard suits).  The first mention of the Tarot deck dates

to the early 1400's.  The idea of Trump cards (first used with the

dedicated cards as in the Tarot deck, later used for any card) seems to be

a European invention.

    There are many conflicting stories on how cards came to Europe.  The most

colorful is the "brought by Gypsies tail", but cards were well established by

the time Gypsies first appeared in Europe (late 1400's). Current thinking

(Michael Drummit, "Book of the Tarot") is that it came from Egypt.  They have

found cards in Egyptian tombs (1200's) which are very similar to early

Italian and Spanish cards.  Cards were in use by India and China for quite a

while before Europe (theory is they went to Egypt first).

    I am still new to this subject, but have very much enjoyed "The Oxford

Book of Card Games" which has a wealth of medieval history and card game

descriptions.

 

Seaan McAy   Caer Darth; Darkwood; Mists; West  (Santa Cruz, CA)

 

 

From: brgarwood at aol.com (BRgarwood)

Newsgroups: rec.org.sca

Subject: Period card games (was Great Dalmut)

Date: 18 Nov 1995 08:04:40 -0500

Organization: America Online, Inc. (1-800-827-6364)

 

In article <48gcql$mu9 at blues.epas.utoronto.ca>,

sclark at blues.epas.utoronto.ca (Susan Carroll-Clark) writes:

 

>     Perhaps we might discuss period card games?  A number of them are

>a terrific lot of fun.

 

Last week we spent a whole Sunday learning to play "Troccas" (sp), which

is an ancient card game from France/Switzerland.  The member who was

teaching us learned it on a trip to visit her relatives, who speack

Romanche (sp) if that tells you where it is.

   Its played with a Tarot deck (I suppose any deck with 5 suits and 72

card would do), and works a lot like whist, except some suits count

backwards, and the Troccas suit (the cards with big pictures) are always

trump.  The scoring is really obnoxious, I still havent figurred it out.

If anyone is interested i'll post a copy of the rules.

 

berwyn

 

 

From: david.razler at compudata.com (DAVID RAZLER)

Newsgroups: rec.org.sca

Subject: Re: Period card games (was Gr

Date: Sun, 19 Nov 95 16:39:00 -0400

Organization: Compu-Data BBS -=- Turnersville, NJ -=- 609-232-1245

 

B>>       Perhaps we might discuss period card games?  A number of them

B>are >a terrific lot of fun.

 

B>Last week we spent a whole Sunday learning to play "Troccas" (sp),

B>which is an ancient card game from France/Switzerland.  The member who

B>was teaching us learned it on a trip to visit her relatives, who

B>speack Romanche (sp) if that tells you where it is.

B>   Its played with a Tarot deck (I suppose any deck with 5 suits and

B>72 card would do), and works a lot like whist, except some suits count

B>backwards, and the Troccas suit (the cards with big pictures) are

B>always trump.  The scoring is really obnoxious, I still havent

B>figurred it out.  If anyone is interested i'll post a copy of the

B>rules.

 

B>berwyn

B>                

 

Check out CA #s 4 and 71. Also, The Fleet Hart, 2807 Jefferson Drive,

Alexandria, Va. 22303 has published a nice little 17-page pamphlet, that

is generally provided to purchasers of their large range of Tarot decks.

 

ALSO: If anyone IS looking for very playable plastic coated, slightly

out-of-period (designed 1824) Tarrock (54-card) or

Doppeldeutch/Jass/Clubbijass (33-card) decks, I have plenty, due to a

failure at merchantdom $9 for Tarrock $4.50 Doppeldeutch. I can

accurately date the cards because I have both the current decks and my

great-great-grandfather's, made by the same company. Designs are

identical, and based on eastern European designs going back into period.

 

                              Hopelessly Commercial,

                              Aleksandr the Traveller

                           [david.razler at compudata.com]

 

 

From: dpeters at panix.com (D. Peters)

Newsgroups: rec.org.sca

Subject: Re: Period card games (was Great Dalmut)

Date: 21 Nov 1995 17:05:20 -0500

Organization: Panix

In article <tstuber-2011951114570001 at jmoffett.uoregon.edu>,

Trudi Stuber <tstuber at oregon.uoregon.edu> wrote:

>Does any one out there have the rules for a game known as "Hazzard?"

>If you do could you please e-mail me at: tstuber at oregon.uoregon.edu

>Thanks in advance

>Trudchen

 

Actually, Hazzard is a dice game, not a card game.  I was going to type

out the rules, but they're rather long, so here's a couple bibliographic

cites:

 

Nelson, Walter.  _Ye Merrie Gamester_  Available from Merchant

Adventurers Perss, 7341 Etiwanda Ave., Reseda  CA  91335

 

Smith, Patrick J.  _Period Pastimes_ (Compleat Anachronist #71)

Available from SCA Stock Clerk

 

Happy gaming!

D.Peters

 

 

From: leeu at celsiustech.se (Leif Euren)

Newsgroups: rec.org.sca

Subject: Re: Period card games (was Great Dalmut)

Date: 21 Nov 1995 10:05:04 +0100

Organization: CelsiusTech AB

 

Berwyn wrote:

> "Troccas" ... played with a Tarot deck ... and the Troccas suit are

> always trump.  The scoring is really obnoxious,

:

> If anyone is interested i'll post a copy of the rules.

 

This sounds exactly like "Tarocci", a game from 15 c Italy.

Please post the rules, and I'll get my copy of my Tarocci rules and

post the documentation.

--

  Peder Klingrode                         | Leif Euren   Stockholm, Sweden

  Holmrike, Nordmark, Drachenwald         | leeu at celsiustech.se

 

 

From: Randy Martens <randym at lvld.hp.com>

Newsgroups: rec.org.sca

Subject: Period and OOP card games (was: Re: THE GREAT DALMUTI)

Date: 21 Nov 1995 19:02:22 GMT

Organization: Hewlett-Packard

 

sclark at blues.epas.utoronto.ca (Susan Carroll-Clark) wrote:

>Greetings!

>     I enjoy this game, as I posted earlier.  But I agree with Arval--

>not at events.  However, it's a lot of fun at the pub or other similar

>situations--(we "period police" do have lives outside the SCA, you know)--

>in a way, it's a lot like _Cathedral_--not at all period,

>but with a medieval ambiance to it.  As such, it's at least better than

>MAGIC at events.  But why sit around playing a modern card game with so

>many other period things to do?

>     Perhaps we might discuss period card games?  A number of them are

>a terrific lot of fun.

>

>Primero, anyone?

 

Another fine game with a mideval flavor, but *NOT* a period game, is

"Plague & Pestilence", a charming little card game with nice

period looking art, all about trying to get your town to survive

the black plague.  Loads of fun, but like Dalmuti, only appropriate

in limited settings (in your tent at the war, in a quiet corner away

from the bustle of activity at a pub event).

 

I would vehemently object folk playing Magic (even though i play it

mundanely, and enjoy the game) at an event, because it is BLATANTLY

non period.

 

Is there a source for period card games?  I have a very nice replica

peiod deck, and would like to learn some.  Is Schafskopf a period game?

 

Yours in service to the Dream,

Lord Andreas Syndikus Drachenfreund von Ossenheim

 

 

From: dpeters at panix.com (D. Peters)

Newsgroups: rec.org.sca

Subject: Is Euchre Period? (was Re: games)--LONGISH

Date: 21 Nov 1995 16:54:12 -0500

Organization: Panix

 

In article <199511160227.SAA10407 at lalaw.lib.ca.us>,

Pat Lammerts <pat at lalaw.lib.CA.US> wrote:

>Steven Rettig wrote:

>

>>I also directed it to those want something to play at a post revel besdes

>>UNO or Euchre.

>

>Last I heard, UNO and Euchre are not period games. (I could be

>wrong about Euchre.  Cards are not my forte.)

 

Euchre is a descendant of Triomphe, a period French game. To quote the

_Compleat Anachronist_ (titled "How to While Away a Siege", or something

to that effect):  

 

     "Triomphe is a somewhat earlier (c. 1550?) card game, played with a

     36-card pack which differs from our 52-card pack in that it lacks

     twos, threes, fours, and fives.  The Ace ranks between the Knave and

     the Ten in this game.  The game can be played by four people in

     partnerships or by just two people against each other.  Each player

     receives five cards, dealt two to teach, then three to each; the trump

     suit is the suit of the next card in the stock.  Play is normal

     trick-taking, with the players required to follow suit and to win the

     trick, if able.  A player or side winning the majority of the tricks

     scores one point; two points for taking all five tricks.  Game is

     usually five points.  If a player or side is not happy with their cards,

     they can offer the point to the other side.  In this case, that side

     can either accept the point or refuse it.  However, if they refuse,

     they are obliged to win all five tricks or have two points scored

     against them."

 

A few major differences between Triomphe and Euchre:

 

(1)  Players cannot choose trump suit

(2)  Players cannot go alone or defend alone

(3)  Play is only to five points, not ten

 

It appears that the strategy in this game comes in knowing when it would

be to your advantage to offer the point to the other side. Some of my

friends and I have tried Triomphe; unfortunately, the majority opinion

was that it seemed rather tame, and we switched to Ruff-and-Honors, an

Elizabethan ancestor of Bridge, which is more challenging.

 

Other SCA sources for period card games include the Oak (the Atlantian A

& S newsletter), and Full Deck Imagery (the gentleman who makes the

replica Renaissance playing cards).

 

Playing at cards with one's friends or Bad Companions is a fine way to

achieve more of a period ambience at events.  Try it and see!

 

Cheers,

D.Peters

 

 

From: brgarwood at aol.com (BRgarwood)

Newsgroups: rec.org.sca

Subject: Re: Period card games (LONG)

Date: 23 Nov 1995 07:10:14 -0500

Organization: America Online, Inc. (1-800-827-6364)

 

OK, due to many requests, here are the rules for playing Troccas.  This is

a long one.

 

Rules to play Troccas

 

The cards

 

      There are 78 cards:  4 different suits,  21 troccas and one fool

(le mat).

 

The Suits

 

      The suits are: sword, cup, stick and rose.  Each suit has 14

cards: 4 figures (king,     queen,  knight, servant [valet]) and 10

cards numbered from I-X.  X is best in     swords and sticks, and I is best

in cups and roses.  Figures are the best in all suits    from King high to

valet low.

 

Troccas

 

      Troccas cards are numbered XXI to I.  XXI is the best.  Troccas

cards beat all of    the suits.  Think trump.

 

The Fool (le mat)

 

      The fool is a neutral card. You can play it anytime.  It beats

nothing. It also can not be beaten.  If someone plays the fool as the

first card, the next player chooses the suit.   If the point  (trick) goes

to the other team the losing team takes a card (no points) from the played

pile and keeps the fool.  The fool is place on face down on the played

pile.  If one team takes all the tricks, the fool and the scart also go to

the winning team.  This rarely happens. (Think 'shoot the moon')

 

The Honors.

 

      All cards with a value of 5 points are called Honors.  The kings,

the fool (le mat),   the XXI (le monde), and the I (le bateleur).

 

 

To begin the game.

 

      To play you need four people.  Somebody shuffles the cards, his

neighbor at the left cuts the deck.  The shuffler lays the card from the

top in the middle of the table.  Then every player takes one card,

beginning with the player on the shuffler's right.  The players take a

card until everybody gets a trocca.  The 2 players with the highest

troccas are a team and the 2 players with the lowest troccas are a team.

 

Dealing the cards.

 

      The player who had the lowest trocca is the first "scartist".  He

has to deal the cards for the first hand.  He shuffles, the neighbor on

his left cuts the cards.  The scartist takes the pile and deals, beginning

with the neighbor on his right.   Everybody gets 6 cards, then 6 more, and

finally 7 cards.   The scartist always shows the 7th card to all the other

players.  The scartist gets 9 cards at the end rather than 7.   Three

players have 19 cards and the scartist (dealer)  has 21.  

 

Make the "Scart"

 

      The scartist has 2 cards more than the others.  He can lay down 2

cards: make the 'scart'.   This can give him an advantage. The scartist

prefers to lay down cards of a suit, where he is' short'. That allows him

to beat the king or queen of the other team with a Trocca. If he isn't

able to eliminate a suit, he lays down figures of a suit in which he has

lots of cards.  The scartist puts the two cards in from of him on the

table, the other players should not see the cards in the scart.  The

points in the scart are counted at the end of the hand with the other

points taken by the team.  There are certain cards that can't be placed in

the scart.

      Honors (kings, fool, XXI and I)