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marshalling-msg - 6/13/95


Marshalling SCA combat.


NOTE: See also the files: f-fighters-msg, tournaments-msg, armor-msg, b-battles-art, rattan-msg, jousting-msg, other-groups-msg.





This file is a collection of various messages having a common theme that I have collected from my reading of the various computer networks. Some messages date back to 1989, some may be as recent as yesterday.


This file is part of a collection of files called Stefan's Florilegium. These files are available on the Internet at: http://www.florilegium.org


I have done a limited amount of editing. Messages having to do with separate topics were sometimes split into different files and sometimes extraneous information was removed. For instance, the message IDs were removed to save space and remove clutter.


The comments made in these messages are not necessarily my viewpoints. I make no claims as to the accuracy of the information given by the individual authors.


Please respect the time and efforts of those who have written these messages. The copyright status of these messages is unclear at this time. If information is published from these messages, please give credit to the originator(s).


Thank you,

    Mark S. Harris                  AKA:  THLord Stefan li Rous

                                          Stefan at florilegium.org



From: Stephen.Whitis at f4229.n124.z1.fidonet.org (Stephen Whitis)

Newsgroups: rec.org.sca

Subject: Non fighters marshalling

Date: Sat, 21 Aug 1993 17:41:14


>>> >The big question comes down to "WHY do you want to be a

>>> >marshall if you don't                                                 

>>> >fight?"     - Dagonell                                               


>>> It's got the best view?                                               




>>Funny, how I suddenly started thinking about that commercial while      

>reading >your post. ;-) ;-) ;-)                                           


>That's why marshalls carry staves, to avoid getting mashed by            

>overenthusiastic fighters. (It's why my own staff is of oak, as I        

>discovered that fir dowels can be fairly easily broken by rattan sword    


>During a stint as a sports photographer, I decided that I'd give up the  

>shot rather than get munched. Kept my face from getting completely        

>flattened; the things _not_ in the viewfinder still impacted, but they

>were fewer.                                                             



When I was in high school, and for a few years afterwards, I was

heavily into photography.  The darkroom was my favorite part.  I

also liked rodeo's, so when the local rodeo was going on, I would

do contract work for the local newspaper, which would get me in for

free, and I would have the best "seat" in the house, right down in

the arena.  But my theory, like yours, was that if a bull was

heading my way, hit the wall and climb...  I might get one *great*

shot, but if I get run over, I'm not going to get another chance.



I've also seen rodeo clowns (their versions of marshalls, in a

sense) jump into obviously unsafe situations, to get a cowboy out

of a bind.  I saw a clown get stomped, breaking 3 ribs, once.  He

went off, got taped up, and was out again.  He missed one bull

while he got taped.  I asked him why he didn't go to the hospital,

and he said he would later, but that right now, if he left, there

was too much chance that a cowboy, or the other clown, could get

hurt or even killed.  And he wasn't willing to risk living with the

knowledge that he wasn't there to do his job when it happened.  He

was a very tough, very honorable man.


As a marshall, I've jumped into melee's when hold was being

called, and ignored, to use my staff to stop fighters who were

trying to continue.  In one case, though I didn't know it when I

jumped in, the reason for the hold was that a fighters helm had

popped off his head.  He was within sword range of the (very

suprised) fighter who I stopped.  I'll take risks as a marshall if

I feel they are warranted, and in some cases those have likely

saved others from injury.  I face-masked a fighter once who hadn't

stopped fighting, and spun him around my way, and had no regrets

about it, though in that case the reason for the hold wasn't a

safety problem in his area.


I've never taken a hit while marshalling.  I have been hit with a

ricochet sword shot in what was *supposed* to be a walk through

during melee work, when no-one was supposed to be throwing blows.

Luckily, it wasn't a direct shot.


My point is that I see a lot of difference between being a sports

photographer, and being a marshall (or a rodeo clown.)  I wouldn't

recommend all marshalls be willing to jump into a melee, but a

marshall who was simply going to run away to keep himself safe,

regardless of the safety of the fighters or any non-fighters

watching, I'd rather do without.


I've known non-fighters who marshall I have no problem with, and

fighters who marshall who I can't really trust, so I don't see any

problem with non-fighters marshalling.


Stephen of the Grove

Steppes, Ansteorra    FIDONET 1:124/4229

ocitor!Stephen.Whitis at rwsys.lonestar.org



From: uratlord at mcl.ucsb.edu (Mark Stoddard)

Newsgroups: rec.org.sca

Subject: To all marshals:  planning war scenarios

Date: 30 May 1995 16:49:25 GMT

Organization: University of California, Santa Barbara

Summary: Make the plans exact, simple and don't change them

Keywords: war scenarios


        I attended and marshalled a war this past weekend which made me

think about how one should organize scenarios.  One battle so confused

the marshalls and fighters that I wished that I had not marshalled then.  

The battle was a castle battle in which there had been a breach in one

wall.  One side thought that they could use their pikes through the

breach while the other side thought they could not.  The marshalls were

faced with both the fighter's confusion and anger.  It was eventually

resolved.  However, I would not like to be placed in the same situation



        I would thus like to suggest how one may organize a battle

scenario.  These rules should help clear up the confusion.


        First, the fighting autocrat has the first and final say.  He is

the one in charge, other people may suggest changes to the plan, but not

change things themselves.


        Second, all rules must be thought out completely.  If there is to

be breaching of castle walls, then let the fighters know what kind of

combat can ensue over different stages of breaching. Example:  Walls

start at 3 bales in height, this allows no combat over the walls.  A

fighter pulls down the top bale, making it 2 bales high. This would

allow archers to shoot over this area of the wall.  When the second row

of bales is pulled down, they can begin using pole weapons over the

wall.  When the final bale row is pulled away, then then the breach

allows fighters to pass through the wall at the breach.


        Third, do not change the battle rules after the fighters muster.  

Rule changes during a battle confuse fighters and marshalls.  Please do

not subject us to that.


        Fourth, print the rules on paper for the commanders to study.  

This helps the commanders to know exactly what the rules are and allows

them to relay the rules to their fighters with ease.  This also helps to

disallow rule changes from happening at any time.


        This might be an easy outline for a more enjoyable war.  I hope

these will help those who plan on head marshalling a war to make it

easier for all of those attending.  Please let the holds be called for

emergencies, not rule explainations.


                                      In service,

                                             Milan Ivanovich of Isles

                                             Kingdom of Caid



From: mabr at norell.se (M. Broman)

Newsgroups: rec.org.sca

Subject: Re: To all marshals:  planning war scenarios

Date: 1 Jun 1995 13:41:52 GMT

Organization: Norell Invest


at mcl.ucsb.edu (Mark Stoddard) says:

> [Good advice deleted to save time & space]


I have marshalled "a-lot" and run a few wars, the basics are :


1) Make it simple and straightforward.

2) Have _all_ rules on paper.

3) Go through the rules with the leaders before the war/battle.

4) If two or more fighters start to argue, take them off the field

   to continue their verbal melee, while the rest keep on playing.

5) Start on time! If fighters are not in time for the beginning let them

   enter later (very realistic "force marches" can be done..;) )




War-o-Crat Magna Carta War I/II/III....;) Pennsic veteran et al..;)


SCA : Morgan deGrey               mabr at norell.se

Mundane : M. Broman



<the end>

Formatting copyright © Mark S. Harris (THLord Stefan li Rous).
All other copyrights are property of the original article and message authors.

Comments to the Editor: stefan at florilegium.org