blow-cal-devs-msg - 3/2/13
Ideas for SCA blow calibration devices.
NOTE: See also the files: armor-msg, armor-chklst-msg, Fightng-Small-art, SCAweapons-msg, Wel-Rnded-Ftr-art, Sword-Fighting-art, Shield-Balanc-art.
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Date: Thu, 20 Oct 2011 15:02:53 +0100
From: Taryn East <sca at taryneast.com>
Subject: [Lochac] An idea for a mechanical pell (was re: rhino-hiding)
To: lochac at lochac.sca.org
I've been off travelling for a while now, and have only just returned to
lurk the shambles.
As such I've just noticed the recent Uber Thread of Doom (UTOD) on the
subject of rhino-hiding (not to be confused with the one on inspirational equality).
I know I am very late to this "party" - but I just read through the
entire thread and have a potential solution to this problem.
But first please bear with me while I explain where I'm coming from...
I think that one of the main problems is of calibration.
Plenty of people on the UTOD talked about how heavies are supposed to hit
"medium hard"...
however "hardness" is entirely subjective.
Miles gave an example of how he considers "hard enough" to be reliant on it
coming from a "reasonably fit" vs "weak/unhealthy" person - but that itself
is subjective.
A beefy weight-lifter's idea of "fit" is very different to a scrawny
person's, is different from a middle-aged bloke suffering from "knight's
muscle".
It should therefore come as no surprise that different groups have
local variations on "hard enough".
It was also said (I think Miles again) that the knights are well
calibrated and therefore just know how hard to hit.
This is demonstrably untrue.
In the UTOD, Megan described a get-together of the chiv in which they all
calibrated against each other - with several knights apparently being
surprised at being called a heavy/light hitter.
If even the knights sometimes get it wrong, how is everyone else supposed to know?
Even if the knights are perfect - how are the fighters of a tiny canton in
the middle of nowhere supposed to learn, given they may only see a knight
once a year at festival (if that)?
I figure: why not take the guessing and subjectivity out of the picture
with, you know, science :)
A minor digression:
The fencers faced a similar issue once with armour standards.
People used to test the strength of fabric armour by throwing it on the ground
and stabbing at it with a broken foil. Different people stabbed harder, some
people had "off days" and armour was let through that would not have passed
muster on a different day, or with different people.
The problem was natural human variability...
the same with "medium-hard for a fit person".
The solution for the fencers was the drop-tester.
It's a simple, mechanical device with set length with a set weight.
Now anybody, anywhere can build one and test their armour, and they know for
certain that if the armour fails/passes drop-tester A it will fail/pass
drop-tester B
It doesn't matter if it's a guildmaster or a rank newbie holding the
drop-tester, a central-lochac fencer or somebody in the middle of nowhere
who's only ever *heard* of dons - it all comes out the same.
What the heavy fighters seem to need is a mechanical hitting-strength tester.
Think of something a bit like that carnival "how hard do you hit" thing with
the bell...
The knights can get together and determine how hard is "too hard" and how
hard is "not hard enough" and everybody that uses the device can then train
to make sure they hit with calibration within the "kingdom standard range".
Now, that big bell-thing is probably not easy to replicate (or carry
around), and I know for sure there are several extremely talented engineers
on this list who may have a better solution, but I proffer my own idea
just to get the idea rolling:
Mechanical Pell:
1) Take a u-cross-section beam that's reasonably long (testing will
determine how long it needs to be) and of internal-width X.
2) Take a cube of something heavy whose sides are also X (this makes it a
set, pre-determined weight - say 1 kilo. It has to be heavy enough
to be hardish to move when whacked by a "reasonably fit" person)
3) set the beam parallel to the ground at shoulder height to the combatant
4) place the cube at one end of the beam, and sticking out by a set amount (eg 2cm).
5) Have the combatant hit the cube with what they consider to be "good" strength
6) measure how far along the beam the cube has travelled.
The knights will have previously figured out (by trying it themselves) how
far along is "not far enough" and how far along is "too far".
These lengths can be marked on the beam, for quick/easy calibration-checks.
If the cube is in this range, the hit was "good" if not - then the combatant
needs more practise at calibration.
The benefit of this setup is twofold.
Firstly - anybody can check any given blow by any given person to see how they
"measure up" to kingdom standard.
Secondly - a combatant can specifically train with this implement to
improve their own calibration.
...and they can do this no matter where in the world they are located and
with whom they train.
Now, the benefits of having a calibration-trainer/tester are mostly obvious:
A) Any individual can know if they are hitting too hard or not hard enough
B) and can get better at it with practice
but there are some less-obvious others that should also accrue over time.
1) Having a fixed, kingdom-wide standard means that there will never be a
problem (or even the perception) of ongoing increase over time. This was
mentioned on the UTOD, and we are told it hasn't happened... but it's
all too easy for people to *think* that there has been no change over
time. This way we can *know for sure* (without relying on fallible
memories), and prove it to any onlookers.
2) if everybody trains to a single standard, then the majority of people
will begin to get a very good idea of just what standard is and they will
know for certain that it's not just that "our barony trains harder than your
barony".
With greater confidence, any individual may be less afraid of speaking
up when somebody deviates from that standard... which is, of course, the
whole point of the original UTOD.
Taryn
Date: Fri, 21 Oct 2011 09:36:45 +1300 (NZDT)
From: Oskar der Drachen <oskar_der_drachen at xtra.co.nz>
Subject: Re: [Lochac] An idea for a mechanical pell (was re:
rhino-hiding)
To: "The Shambles: the SCA Lochac mailing list"
<lochac at lochac.sca.org>
It's an old argument, and this idea has been discussed before too! :-)
Another device that would be easier to build would be an arm device.
2 meter lengths of 4x2
1 strap hinge w screws
Disk of 12mm plywood 100mm in diameter covered in a layer of closed cell foam
3 75x12mm carriage bolts, nuts & washers
1 x 100x12mm carriage bolt, nut & washer
1 standardized compression spring - could be a easy to get car part.
Built like a set of calipers with the strap hinge at one end, other end open, with the Disk set at the strike target.? One bolt to hold the disk to the end of the strike arm, the other in the end of the other arm to act as the "clacker".
Compression spring set near the hinge end inside the caliper to keep the ends apart.
Build your prototype and take it to a big event.? Have a wide cross section of combatants come by with a wide variety of weapons to arrive at what you determine to be a "Good" blow.
Position the compression spring in the caliper, so that the "good" blow brings the caliper ends together to give you a "clack"? Not a BANG or a tap? but a "clack".
What you have is a device that can be built by the dozens with simple instructions and tools.
It can be mounted in a variety of ways, but will give a standard you can judge against.? A newbie can judge his blow against it, go fight for a half hour, and come back to see what it takes to duplicate the effort.? This can be hit with any weapon you like, to include Archery and Siege weapons to give an accurate approximation of the same "good" blow.
Not a be-all end-all? but a standard where none exists now.
Oskar der Drachen
Date: Fri, 21 Oct 2011 07:29:31 +1000
From: "Brett Hollindale" <agro at powerup.com.au>
Subject: Re: [Lochac] An idea for a mechanical pell (was re:
rhino-hiding)
To: "The Shambles: the SCA Lochac mailing list"
<lochac at lochac.sca.org>
It has been tried at Pennsic with a post, two circles on the ground and a
head high bowling ball.
You hit the bowling ball. If it lands between the two circles it is in the
range of "good".
It doesn't work in all cases because what it measures is momentum and what
it needs to measure is energy but it's not a bad approximation.
Agro
Date: Fri, 21 Oct 2011 07:28:30 +0800
From: Columb mac Diarmata <columb.mac.diarmata at gmail.com>
Subject: Re: [Lochac] An idea for a mechanical pell (was re:
rhino-hiding)
To: "The Shambles: the SCA Lochac mailing list"
<lochac at lochac.sca.org>
On Oct 21, 2011 5:29 AM, "Brett Hollindale" <agro at powerup.com.au> wrote:
It doesn't work in all cases because what it measures is momentum and what
it needs to measure is energy but it's not a bad approximation.
Well, the energy transferred is the momentum, so that's not quite correct.
What these kind of tests fail to measure is "impact", which includes both
energy and time.
Simply put, a shove and a punch can transfer the same amount of energy and
momentum, but a punch hurts because it transfers that energy quickly. That
gives it higher impact.
This is also the difference between a shot that pushes your pell over and
one that breaks it. The example given on armour archive was a shot from Duke
Baldar that hit the ball with an almighty CRACK!... and barely made it to
the inner circle.
Even baring these limits in mind, it would be a fun experiment.
Columb
Date: Fri, 21 Oct 2011 10:49:42 +1100
From: Jacinta Reid <omnott at gmail.com>
Subject: Re: [Lochac] An idea for a mechanical pell (was re:
rhino-hiding)
To: "The Shambles: the SCA Lochac mailing list"
<lochac at lochac.sca.org>
Ooh. I think there is an app for that.
How about hanging a carpet pell of a standard construction from a chain and
mounting a smart phone (securely and safely) on the opposite side to where
the test blows are landed (or at the bottom of the pell or some other
suitable spot). An accelerometer app could measure the movement of the pell,
and the speed with which it moved, which might be enough information to
determine whether a blow was good, light or excessively hard.
Heh, one could even program the phone to say "Good!", "Light!" or "Aaaagh!
Call an ambulance!" in real time.
Date: Fri, 21 Oct 2011 11:54:39 +1100
From: bsrlee <bsrlee2 at pacific.net.au>
Subject: Re: [Lochac] An idea for a mechanical pell (was re:
rhino-hiding)
To: The Shambles: the SCA Lochac mailing list <lochac at lochac.sca.org>
The swinging device is called a 'ballistic pendulum', they used to be
fairly common in shooting circles before the advent of modern
electronics made a solid state chronograph possible.
The original consisted of a tube filled with sand hanging from 2 wires.
one end having a replaceable, frangible cap. At the back there was a
track & push block. You shot into it, the projectile expended all its
energy in the sand filled tube, this pushed the tube back moving a
marker block along the track. There was some high school level math
which allowed you to calculate the energy imparted and from that, the
velocity of the projectile after that particular rig was calibrated with
a known sample.
What it does not give is the rate of transfer of the energy, which is
what 'counts' in SCA combat.
Brusi of Orkney
Date: Fri, 21 Oct 2011 17:42:13 +1300
From: Alasdair Muckart <silver at where.else.net.nz>
Subject: Re: [Lochac] An idea for a mechanical pell (was re:
rhino-hiding)
To: "The Shambles: the SCA Lochac mailing list"
<lochac at lochac.sca.org>
On 21/10/2011, at 3:32 PM, Rob Rowland wrote:
<<< To my mind, it's virtually impossible to strike my head or face while I'm aware and fairly engaged so as to cause me serious injury. >>>
As someone who has been put out of heavy combat permanently by injuries resulting from a blow to the helm (bascinet, 12ga top, 14ga sides, good padding) while fairly engaged I assure you it is entirely possible.
--
Alasdair Muckart | William de Wyke | http://wherearetheelves.net
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